Dascălu Florin - Senior Graphic Designer & Design Lead

Dascălu Florin

Senior Graphic Designer & Design Lead — stubborn about the details.
Dascălu Florin

I started in print. Not a romantic origin story - it was a part-time job alongside university, printing large-format work at a production house.

It trained my eye to catch what would cost money later, to take care of the small details - bleed, resolution, color profiles - and it stuck with me.

From there: junior designer at CodeCrew, promoted to senior in under a year, then three years as Co-Manager of the Design Department. The progression came from showing up, doing the work consistently, and taking on more than the role strictly asked for.

Those three years changed how I think about design: it's not just your own files anymore, you're responsible for everyone else's too. That's when you start caring about the standards and the handoffs, the stuff that keeps quality consistent even when a lot of work is moving at once.

Working in email taught me that shortcuts always show, even when most people never notice where. Five years of it, across CRM, MMS, UI, and motion, for clients that ranged from event organizers to trading platforms. Now I want to grow in two directions: deeper into the craft I already have, and outward into branding and type, little by little.

Part of that is SEMIREGULAR STUDIO,a creative studio currently in early development, where I test, play, and experiment outside of the day job: new technologies, motion, type, lettering, and whatever else I'm curious about. It's the slower, more personal counterpart to five years of high-volume agency work.

The rest of what's next is still being figured out.

Download CV

Experience & Education

CodeCrew Inc.
CodeCrew Inc.

Remote-first digital agency. High-volume email marketing and e-commerce design across a wide range of global clients — commercial drones, seafood logistics, DTC home goods, fintech, and more.

Senior Graphic Designer
  • Email campaigns, MMS assets, overlays, and promotional design across a rotating client roster with strict brand and platform requirements.
  • Reviewing output against brand guidelines and platform constraints before delivery.
  • Designing within the technical and visual constraints of the email format: dark mode rendering, file size limits, platform-specific behavior - so the work functions correctly across clients and devices, not just in the design file.
Design Department Co-Manager
  • Day-to-day department operations — onboarding, performance reviews, workload distribution, and keeping creative quality consistent at volume.
  • Maintained the team's internal knowledge base: platform limitations, dark mode behavior, GIF optimization, and workarounds for recurring constraints.
  • Took client requirements that were complex and at times ambiguous and turned them into a workable visual direction - bridging the gap between what clients asked for and what could actually be designed in an email context.
Junior Graphic Designer
  • High-volume production work alongside full-time university studies.
  • Promoted to Senior Designer within 12 months.
SEMIREGULAR STUDIO
SEMIREGULAR STUDIO

Creative studio and independent type practice, currently in early development.

Founder & Creative Designer
  • Testing, playing, and experimenting outside the day job - new technologies, motion, type, lettering, and whatever else pulls my curiosity.
  • Self-initiated projects, not shaped by a client brief or a fixed direction.
AmbraSign
AmbraSign

Full-service production house: large-format digital printing, custom signage, vehicle wraps, and more.

Print Production Specialist
  • Prepared and proofed files for large-format and offset output, and worked the production side. Where I learned that Ctrl+Z doesn't exist once the print run starts.
  • The last check before a job went out - catching what would break, or cost extra, at that scale and material.
Faculty of Visual Arts and Design Iași
Faculty of Visual Arts and Design Iași

Specialized faculty within Romania's national arts university.

Bachelor of Design
  • Design theory, semiotics, visual communication, art history, and more.
  • Coursework spanning branding, packaging, editorial layout, and digital media, growing in scope each year of the program.

Toolkit

Files are structured, named properly, and built for a smooth handoff. The rest is just picking the right tool for the job.

  • Design & Production

    Whatever the job needs - production work, vector illustration, motion, laying things out, getting a file ready for print.

  • Photoshop
    Photoshop
  • Illustrator
    Illustrator
  • After Effects
    After Effects
  • Figma
    Figma
  • InDesign
    InDesign
  • PenPot
    PenPot
  • Type Tools

    For the SEMIREGULAR side of things - drawing, spacing, getting into the details of how a typeface actually holds together. Newer territory, still finding my way around it.

  • FontLab
    FontLab
  • OTMaster
    OTMaster
  • Version Control

    Because FINAL_v2_FINAL.psd is not a version history.

  • Git
    Git
  • GitHub
    GitHub

What the People Say

After Hours

Outside of client work, I like making things for myself - whatever scratches a curiosity or fixes a need I keep running into. Sometimes it's creating for the sake of creating. Sometimes it's just a better system for keeping track of things.

A few of those needs turned into tools I still use. Each started as a problem I had and couldn't find a good fix for:

opentype.systems, a directory of OpenType features in real design work: where they appear, which typefaces carry them, and who made them.

TokenDesigner is a tool for creating and managing design tokens, with a graph of how primitives, semantics, and components relate.

Base Foundry - a project tracker for typefaces in progress: glyphs, character sets, and everything else that piles up along the way.

The blog is where I write about design, type, web, and adjacent things. Sometimes notes from current projects, sometimes longer takes on whatever I'm thinking through.

Even outside work, I manage a second brain in Obsidian, keep a visual research library in Eagle.cool, and read and annotate design books in Zotero, and when I swap one screen for another, you'll find me fine-tuning loadouts to survive the Steel Path in Warframe.

What can I say? I like things organized, efficient, and slightly over-engineered.

If I sound like a good fit for your next project, I'd like to hear from you.